Plans
-Want to add
-fill all the sets
-special curser stuff
-more structures and bigger structures
-skills
-bows or staffs for every set
-more monsters
-elemental pillars and bosses
-new dimensions to explore
-give more depth to the dimensions and biomes
-give more depth to the runic, ore and magic system
-more armors and ores and mechanical objects
-changing the dark dimension for a dimension called Opposite Realities including light and dark biomes and void and energy biomes that can switch between at any moment
-custom songs and sounds
-fill all the sets
-special curser stuff
-more structures and bigger structures
-skills
-bows or staffs for every set
-more monsters
-elemental pillars and bosses
-new dimensions to explore
-give more depth to the dimensions and biomes
-give more depth to the runic, ore and magic system
-more armors and ores and mechanical objects
-changing the dark dimension for a dimension called Opposite Realities including light and dark biomes and void and energy biomes that can switch between at any moment
-custom songs and sounds
About the updates
I'm working on smaller updates now with higher quality. JK, just another HUGE update, but with higher quality... that comes in small packets...
Current work made on updates
Made many structures, but not finished yet...
Working on an unfinished stamina system, filled many sets (but not all) and making new sets with new and better designed materials.
Remastered a few textures and am remaking every boss fight. The basics for the skill system are laid out, but aren't functionnal yet and I'll add new epic and animated bosses and better dimension generation. Maybe there are easter eggs now, I d'ont know :)
Remastered a few textures and am remaking every boss fight. The basics for the skill system are laid out, but aren't functionnal yet and I'll add new epic and animated bosses and better dimension generation. Maybe there are easter eggs now, I d'ont know :)
Will remove tha stamina system and opt for a Strain chart that limits your abilities to exploit stuff (hopefully) and will add about 8 mobs for every biome plus variants for every sub-biome, general world spawns and even rare spawns plus field bosses and dungeons.