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nextworld_mod_1.0.0.jar | |
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nextworld_mod_1.1.0.jar | |
File Size: | 2111 kb |
File Type: | jar |
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<---Recommended version |
A small, yet important, story
You were just strolling around your world with your fully enchanted diamond armor and sword killing zombies and skeletons, looting a few dungeons and farming your crops confortably at home until one day, it all changed… After having killed the Ender Dragon and Wither with this old rusty blade you found with an infinity symbol on it, the seal the Dragon’s and the Nether’s Pest were desperately trying to keep shut opened up, pourring all over the world the power of the elements and submerging it in chaos. That day you lost everything trying to weaken the gap. Miraculously, you succeeded… to some extent. Because you didn't manage to beat it, the gate will remain open for all time, except if you defeated the almighty being controlling the gate and all of those awesome powers that destroyed your peaceful world. You vowed to defeat him and restore the perfect balance you had established before. This is your tale...
A word from the dev.
Hi guys,
Please note that this mod is a massive work in progress. So much that the lore and story it's supposed to contain isn't even clearly visible yet and that most of the main mechanics like money, skills, NPC's, modules, elements and stamina aren't even works in progress...(Meaning I have not yet started working on them.) I hope you'll stay around to see it's growth and maybe someday finish it.
What this mod is and adds:
This is a mod that adds into the game numerous mobs, items, sets, bosses, dimensions, biomes and mechanics. It adds in a whole new goal to the game, a whole new end and 750 and more elements. As a matter of fact, the enderdragon isn't the final boss anymore, many new bosses will be more powerful and more important than the previous ones. You might also think that powerful weapons might mean easy fights but that isn't the case with my mod. Monsters and bosses are significantly more powerful than you or your weapons. I personnaly think the harder it is, the better and the more fun you will have playing something and so I intentionnaly made this mod hard, very hard. I hope you will have a lot of fun playing this.
Changelog
Snapshot 1.2.2 for update 1.3.0
Technical things
-Technical stuff
-Imported the workspace file from mcreator 1.7.8 to MCreator 1.8.1
-Started to retexture and remodel everything in the mod
-Started to remake the mod
Removed/remade
-Will be removing fossils and petrol, brass, The Spatial Jerk, ryolite (gem, sword,) angel apples, rainbow berries, blood, compact flesh, all gem, every new **vanilla** gem such as sapphire, ruby, cornelian, ectect..., carbon, brass, solar bow, a few of the other bows or staffs, bag opener, tower void blocks, abyssal fog and will remove the elemental ingots but will keep the souls
-Repurposing of chaos and order stuff, silver, creeperfied set, skill books, skycranium, life set, rune table, elemental biomes, whole gernotine Dimension, money, stamina, abyssal gas, berries
-Removed Copper, Tin, Osmium, Steel, Aluminium
Sets
-Elemental sets will now be obtainable from the silver set and their respective soul
-Still working on rebalancing the sets to make the game fair
Blocks
-Vamite ore
-Murk : some kind of mud
-Villager statues : might give good loot :O
-Chest mimics : what is there to say :l
-Big chains : for a hanging prison-style kind of dungeon in the hellan
-Dungeon bricks in the works : one for every basic element plus the void type, dungeon variant, negative variant and rainbow variant
-Gates : for the future dungeons
-Dungeon exitor :A dungeon exitor
-Added to the abyssal corruption : dread weed, corrupt flower, corrupt grass, corrupt ice, corrupt grass plant, corrupt log, corrupt leaves, abyssal planks, abyssal TNT and abyssal flames
-Stars : one for every effect in Minecraft
-Rotten demon heart : altar for obtaining the aforementionned effects
Ingots
-Brontium : tough steel, nothing more
-Vamite : speedy metal
-Ambrosium...
*Incoming:
-Geramium : control plants
-Promethium : prime power
-Nitrium : basic abyssal ingot
-Neocite : steel of ressurection
-Erebium : damaging shield
-Cimium : very unstable, might explode
-Yttrium : made with the sap of the tree of life
-Stagnite : stops any entity in it's tracks if touched
-Baryum : found in the middle of nowhere
-Anthracite : looks like chocolate = )
-Processed steel : metal that looks smart? I didn't know metal could have an IQ of 300?
-Proctanite : flaming like a quasar gone supernova... even though that's not possible... still!
-Berylium : space steel... cool.
-Enchantium : magic metal that will boost enchants tremendously
-Elementum : used for the forging of the elements
-NegativeX : don't be so pessimistic
-Ferzium : metal of anger
-Merthium : metal of the sea
Boss fights
-Going to add in many new mini-bosses on the field
-A new challenger will maybe approach : the Hive mind busts through
-Plasma wraith : shhh, it's a secret...
Mobs
-Icy slime
-Mega slime
-Mega icy slime
-Mimics = )
-Weak water elemental
-Murky corpse
-Corruptor
-Corruption spreader
-Ambrosium soldier
-North wind
-Canoneer
-Possessed maelstrom log
-Maelstrom ent (might be one of my best models so far, I think...)
-Lost elementals for a specific structure : weak, troop, big, speeder, beamer, healer and bomber
-Still working on making the blockius take the texture of whichever block it's standing on
Mechanics
-Stamina bar will be replaced by a STRAIN chart, doing anything will put a certain amount of strain on your body (using the incoming skills, mining, sprinting, walking, attacking...) and if you strain your body too much you'll start taking damage.
-Relics and others are soon to come...
-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"
-Skills will strain your body and cost EXP to use
-Using magic items will now be seen as using a skill
Dimensions/biomes
-I plan on making the demon biome have an underground made of massive and complex cave systems and cannot spawn next to or under of an angel biome
-The angel biome will now be a variant of the sky biome (btw, this biome is located at about 200 blocks in the air) and cannot spawn next to or on top of a demon biome
-Making a light-dark to void-energy dimension that can swing between both types any time it wants
-Then, advance the hellan dimension and give it multiple sub-biomes
Structures
-The elemental biomes will be converted into structures
-Added my 2 million block dungeon in the nether, fairly rare as well
-Added a sky house dungeon, not as rare
Snapshot 1.2.1 for 1.3.0
-Chaos update
Removed/remade
-Creepy wood
-Some recipes, they'll be added back soon enough
-Voidium set has been replaced by the void set
-Energy blocks have had their texture changed to the default style of elemental biome blocks
-Remastered many textures
Sets
-More to elemental sets now (custom speeds, effects and armors, though not complete)
-Working on rebalancing the sets to make the game fair
-Many, many sets coming in the next snapshot with the planified ingots
Blocks
-Mushy slime: very poisonnous and thick, step in it and you're slower than a snail, but agonising faster than the speed of light...
-Maelstrom wood: wood for the hellan dimension that is currently getting reworked
-Retextured crystals
-Darmstadium and flutanite ore with many more in the plans
-Blade pedestals (with only one currently for an OP blade called the Wraith's Wrath(60 damage and 6 speed rather than 1.6))
-Void blocks
-New dungeon bricks in the works for every elemental biomes: currently has five types and only for a single element yet
-Sky stone, bricks, path and pillar for the hoverlands
-Added the abyssal corruption. Includes: abyssal singularity, abyssal corruption, abyssal spawners, abyssal spotters, abyssal fog (3 types) and a dead abyssal singularity.
To control this corruption, the player will have to attack the abyssal singularity at it's core and right-click on it using an abyssal eye to kill it and deactivate the spreading of the abyssal corruption.Currently, this method doesn't work, so don't put abyssal corruption on stone because you won't be able to stop after, since, right now, it spreads too fast. Though, the next snapshot will only come out when they'll be a bit slower and with the ability to spread on multiple blocks or on every block except a few like bedrock or air or itself(to reduce lag.)
Ingots
-Flutanite
-Darmstadium
*Incoming:
-Geramium, control plants
-Promethium, prime power
-Nitrium, basic abyssal ingot
-Neocite, steel of ressurection
-Erebium, damaging shield
-Cimium, very unstable, might explode
-Yttrium, made with the sap of the tree of life
-Stagnite, stops any entity in it's tracks if touched
-Baryum, found in the middle of nowhere
-Anthracite, looks like chocolate = )
-Processed steel, metal that looks smart? I didn't know metal could have an IQ of 300?
-Belodmime will have it's texture remastered
-Proctanite, flaming like a quasar gone supernova
-Berylium, space steel... cool.
-Enchantium, magic metal.
-Elementum, every element in one
-NegativeX, don't be so pessimistic
Boss fights
-Custom soundtrack for the curser
-Minions for the curser
-2nd stage for the curser
-Fixed the pillars
-Now going to work on the Mega Mech
Mobs
-Functionnal pillars
-2 guardians for the curser
-2minions for the curser
-2nd stage for the curser
-Working on making the blockius take the texture of whichever block it's standing on
Mechanics
-Stamina bar, does nothing yet
-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"
-Made textures for every mechanic, including a wheel to charge your skills and boost them if needed
-Skills will cost EXP to use
-Mega spawner: used in dungeons to spawn a horde of annoying monsters
-Curser summoner, used to summon the curser's minions. Will soon be deleted and the ability will be given to the Curser himself.
-Barrier: an indestructible door that can't be broken unless it is opened using a barrier key
-Planning to change Mana to a form of energy for magic items
Dimensions/biomes
-Working on finishing the elemental biomes
-Then, advance the hellan dimension and give it multiple sub-biomes
Structures
-Working on 2 million block structures and planning to add them if MCreator would allow a maximal block limit higher than 64K blocks(is 1,6K without a splitting method.)
UPDATE 1.2.0
-The multi-update
Removed
Maple grove
Acid biome
Acid block and liquid
Disappeared and vanishing block
Corruptive stone
Copper lamp
Maple and acid biome
Demon dirt
Silver gun and bullet
Clockium ore
Trading mana
House emblem (boss now spawns randomly in The Dimension of Gears)
Trader
Sets
Silver set
Dragon set (no bow)
Metalite set now accesible (special craft)
Lead set
Steel set
Brass set
Osmium set
Voidium set
Emerald set
Zinil set
Dullahan set (only armor and mob drop)
Bows for adamantium, cobalt, creeperfied, curser, gold, diamond, lapis, iron, brass, copper, cobblestone, lead, steel, tin, aluminium, osmium, neon, silver, metalite
-(completed sets will now have bows)
Blocks
Hallowium
Added blocks for every ingot
Fire, water, earth, air and lightning blocks and underground blocks for biomes
Gernotine
Corrupt block
Galaxy block and brick
Energy block and compact energy block
Strawberry, Beesting berry, Perryberry, Blueberry and Rainbow berry minibush and bushes (the berries are food)
Weak shield block (skill block)
Xenophin stone
Treasure grass
Xenophin gate (secret use :o)
Mushy slime (poisonous slime)
Ingots
Voidium
Metalite (boss drop)
Lead
Zirconium
Bismuth
Osmium
Belodmime
Time ingot (boss drop)
Crystalite
Ruby (gem)
Onyx (gem)
Saphire (gem)
Garnet (gem)
Cornelian (gem)
Amethyst (gem)
Tourmaline (gem)
Allgem (gem combining diamonds, emerald, ruby, saphire, onyx, amethyst, garnet, cornelian, tourmaline)
Air, fire, water, earth, lightning, chaos souls with ingots
Boss fights
Nothing new yet
Mobs
Void Knight
Stuff Mob (mechanical use)
XP mob (mechanical use)
Raidon
Automaton
Meteor eye
Big UFO
Core
Grass crawler
Plain soul
Dark soul
Jerk
Desert blockius
Blockius -> Plains blockius
Goblin
Hobgoblin
Orc
Ogre
Minotaur
Cobble golem
Infected shroom
Void slime
Dullahan (Dullahan head, Dullahan, Dullahan horse)
Vampire
Ghost
Wraith (Wraith, Wraith shard, Wraith thorn)
Blob
Mushy slime
Cryo Carpet
Mechanical stuff
Wooden, Iron and Diamond mana generators
Bag Opener
Summoner table (made to summon bosses)
Ingot fusionner (mixes ingots into new ingot dust (2 ingots -> 1 dust))
Spawner cage (weak - XP and Stuff spawner)
Forge (Re:textured and transforms item dusts to ingots)
Dimensions/Biomes
Energy biome
Galaxy biome
Fire, water, earth, air and lightning biomes
Gernotine dimension
I left some stuff out to leave suprises for you ( ͡° ͜ʖ ͡°)
-Update 1.1.0
Repaired and added codes
-Huge bug fix:Mod is now no longer always crashes
-Repaired broken models (At least they are not as broken now)
-Update 1.0 OUT!
The beginning
-Added sets:
-Redstone set (only a staff)
-Lapis and diamond (only a staff)
-Adamantite set
-Cobalt set
-Creeperfied set
-Neon set
-Aluminium set
-Tin set
-Copper set
-Wood armor
-Stone armor
-Vanadium set
-Metalite set (not accesible yet)
-Curser set (boss fight and no armor)
-Life set
-Silver set (no sword, pickaxe, axe, hoe, shovel)
-Dragon set (no sword, pickaxe, axe, hoe, shovel)
Blocks
-Acid (block and liquid)
-64cobble
-Adamantite (ore, block, ingot)
-Aluminium (ore, ingot)
-Bloody stone (cobblestone, stone, dirt, grass, biome)
-Burning Hellstone
-Hellan
-Carbon ore (smelt what you get to get carbon)
-Chaos stone
-Clock block
-Clockium ore (get time essence(not accesible yet))
-Cobalt block (ore, block, ingot)
-Copper lamp
-Copper ore (ingot, ore)
-Disappearing block
-Creepy wood (log, leaves, sapling, planks)
-Demon dirt (dirt, grass, biome)
-Dimension Gear
-Mega gear (Dropped by Mega mech, portal to a new dimension)
-Corrupt stone (infectious)
-Emeraldium ore
-Fossil (smelt it to get petrol)
-Hard air
-HP cristal (ore, gem)
-Maple wood (biome, log, leaves, planks)
-Marble (stone, cobblestone)
-Meteorite (ore, ingot)
-Moa grass
-Neon block (block/ore, ingot, drive)
-Order stone
-Petro l(liquid)
-Plastic
-Ryolite (ore, block, dust, gem)
-Silver (ingot, ore)
-Starium (ore, gem)
-Steel (steel block, ingot, no utility yet)
-System block
-Tin (ore, ingot)
-Vanadium (ore, ingot)
-Ingots
-Brass (no utility yet)
-Steel (no utility yet)
-Starium (amo for staffs)
-Cobalt
-Adamantite
-Aluminium
-Tin
-Silver
-Copper
-Vanadium
-Meteorite
-Metalite (not accesible yet)
-Lithium (gem and ingot)
-Mana (Weak Mana, Mana, Strong Mana, Trading Mana)
-Angel feathers (For special blade and for food)
-Skycranium (makes Life eye)
-Life eye
-HP cristal
-Boss fights/items
-Mega Mech Invoker:The gear of gears Drop:Mega gear
-The Pillars (4) Invoker:Rare talisman Drop:Ender, lava, Ice and Solarium ingot (rare:Rare Talisman)
-Gearmaker Invoker:House Emblem *Note Spawns first the Gear trader right-click him to spawn boss Drop:Timeless sword
-Curser Invoker: "Do not spawn the Curse" Drop:Curser set
-Metalicana (not accessible yet)
-Mobs
-Mechanical eye
-Growler
-Scritter
-Lava Pillar, Wolf, Spawner
-Ice Pillar, Wolf, Spawner
-Solarium Pillar, Wolf, Spawner
-Ender Pillar, Wolf, Spawner
-Gearna
-Gear Trader
-GearMaker
-Mega Mech
-Bladesaw
-Robodog
-Clone
-Angel
-Cliffhanger
-Trader
-Phasm
-Troll
-Rockthrower
-Fakechest
-Blockius
-Curser
Mechanical Stuff
-Rune table (Right-click with a blank-rune to get a rune(Heavy work in progress))
-Forge (no utility yet)
-Miner (It works like the observer and makes Cobblestone)
-XLMiner (It works like the observer and makes 64Cobblestone)
-Petrol Reactor (Right-click with petrol and spawn a structure)
-Steel-shifter (Right-click with iron to get steel)
-Dimensions/Biomes
-Demon biome
-Angel biome
-Chaos biome
-Order biome
-Living Flesh Biome
-Acid biome
-Fire Biome
-Dark biome
-Air biome
-Robobiome
-Maplegrove
-Hellan Dimension (Bloody Stone as frame and "Hell is alive" as lighter)
-Hoverlands Dimension (Adamantite blocks as frame and Hoverlands Insignia as lighter)
-Dark Road (Dark block as frame and "The ultimate darkness" as lighter)
-The dimension of gears (Mega Gear as frame and "the clock" as lighter)
The rest is for you to discover!
Recipes:
Please use JEI or NEI for the recipes (NEI=Not Enough Items // JEI=Just Enough Items)
You were just strolling around your world with your fully enchanted diamond armor and sword killing zombies and skeletons, looting a few dungeons and farming your crops confortably at home until one day, it all changed… After having killed the Ender Dragon and Wither with this old rusty blade you found with an infinity symbol on it, the seal the Dragon’s and the Nether’s Pest were desperately trying to keep shut opened up, pourring all over the world the power of the elements and submerging it in chaos. That day you lost everything trying to weaken the gap. Miraculously, you succeeded… to some extent. Because you didn't manage to beat it, the gate will remain open for all time, except if you defeated the almighty being controlling the gate and all of those awesome powers that destroyed your peaceful world. You vowed to defeat him and restore the perfect balance you had established before. This is your tale...
A word from the dev.
Hi guys,
Please note that this mod is a massive work in progress. So much that the lore and story it's supposed to contain isn't even clearly visible yet and that most of the main mechanics like money, skills, NPC's, modules, elements and stamina aren't even works in progress...(Meaning I have not yet started working on them.) I hope you'll stay around to see it's growth and maybe someday finish it.
What this mod is and adds:
This is a mod that adds into the game numerous mobs, items, sets, bosses, dimensions, biomes and mechanics. It adds in a whole new goal to the game, a whole new end and 750 and more elements. As a matter of fact, the enderdragon isn't the final boss anymore, many new bosses will be more powerful and more important than the previous ones. You might also think that powerful weapons might mean easy fights but that isn't the case with my mod. Monsters and bosses are significantly more powerful than you or your weapons. I personnaly think the harder it is, the better and the more fun you will have playing something and so I intentionnaly made this mod hard, very hard. I hope you will have a lot of fun playing this.
Changelog
Snapshot 1.2.2 for update 1.3.0
Technical things
-Technical stuff
-Imported the workspace file from mcreator 1.7.8 to MCreator 1.8.1
-Started to retexture and remodel everything in the mod
-Started to remake the mod
Removed/remade
-Will be removing fossils and petrol, brass, The Spatial Jerk, ryolite (gem, sword,) angel apples, rainbow berries, blood, compact flesh, all gem, every new **vanilla** gem such as sapphire, ruby, cornelian, ectect..., carbon, brass, solar bow, a few of the other bows or staffs, bag opener, tower void blocks, abyssal fog and will remove the elemental ingots but will keep the souls
-Repurposing of chaos and order stuff, silver, creeperfied set, skill books, skycranium, life set, rune table, elemental biomes, whole gernotine Dimension, money, stamina, abyssal gas, berries
-Removed Copper, Tin, Osmium, Steel, Aluminium
Sets
-Elemental sets will now be obtainable from the silver set and their respective soul
-Still working on rebalancing the sets to make the game fair
Blocks
-Vamite ore
-Murk : some kind of mud
-Villager statues : might give good loot :O
-Chest mimics : what is there to say :l
-Big chains : for a hanging prison-style kind of dungeon in the hellan
-Dungeon bricks in the works : one for every basic element plus the void type, dungeon variant, negative variant and rainbow variant
-Gates : for the future dungeons
-Dungeon exitor :A dungeon exitor
-Added to the abyssal corruption : dread weed, corrupt flower, corrupt grass, corrupt ice, corrupt grass plant, corrupt log, corrupt leaves, abyssal planks, abyssal TNT and abyssal flames
-Stars : one for every effect in Minecraft
-Rotten demon heart : altar for obtaining the aforementionned effects
Ingots
-Brontium : tough steel, nothing more
-Vamite : speedy metal
-Ambrosium...
*Incoming:
-Geramium : control plants
-Promethium : prime power
-Nitrium : basic abyssal ingot
-Neocite : steel of ressurection
-Erebium : damaging shield
-Cimium : very unstable, might explode
-Yttrium : made with the sap of the tree of life
-Stagnite : stops any entity in it's tracks if touched
-Baryum : found in the middle of nowhere
-Anthracite : looks like chocolate = )
-Processed steel : metal that looks smart? I didn't know metal could have an IQ of 300?
-Proctanite : flaming like a quasar gone supernova... even though that's not possible... still!
-Berylium : space steel... cool.
-Enchantium : magic metal that will boost enchants tremendously
-Elementum : used for the forging of the elements
-NegativeX : don't be so pessimistic
-Ferzium : metal of anger
-Merthium : metal of the sea
Boss fights
-Going to add in many new mini-bosses on the field
-A new challenger will maybe approach : the Hive mind busts through
-Plasma wraith : shhh, it's a secret...
Mobs
-Icy slime
-Mega slime
-Mega icy slime
-Mimics = )
-Weak water elemental
-Murky corpse
-Corruptor
-Corruption spreader
-Ambrosium soldier
-North wind
-Canoneer
-Possessed maelstrom log
-Maelstrom ent (might be one of my best models so far, I think...)
-Lost elementals for a specific structure : weak, troop, big, speeder, beamer, healer and bomber
-Still working on making the blockius take the texture of whichever block it's standing on
Mechanics
-Stamina bar will be replaced by a STRAIN chart, doing anything will put a certain amount of strain on your body (using the incoming skills, mining, sprinting, walking, attacking...) and if you strain your body too much you'll start taking damage.
-Relics and others are soon to come...
-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"
-Skills will strain your body and cost EXP to use
-Using magic items will now be seen as using a skill
Dimensions/biomes
-I plan on making the demon biome have an underground made of massive and complex cave systems and cannot spawn next to or under of an angel biome
-The angel biome will now be a variant of the sky biome (btw, this biome is located at about 200 blocks in the air) and cannot spawn next to or on top of a demon biome
-Making a light-dark to void-energy dimension that can swing between both types any time it wants
-Then, advance the hellan dimension and give it multiple sub-biomes
Structures
-The elemental biomes will be converted into structures
-Added my 2 million block dungeon in the nether, fairly rare as well
-Added a sky house dungeon, not as rare
Snapshot 1.2.1 for 1.3.0
-Chaos update
Removed/remade
-Creepy wood
-Some recipes, they'll be added back soon enough
-Voidium set has been replaced by the void set
-Energy blocks have had their texture changed to the default style of elemental biome blocks
-Remastered many textures
Sets
-More to elemental sets now (custom speeds, effects and armors, though not complete)
-Working on rebalancing the sets to make the game fair
-Many, many sets coming in the next snapshot with the planified ingots
Blocks
-Mushy slime: very poisonnous and thick, step in it and you're slower than a snail, but agonising faster than the speed of light...
-Maelstrom wood: wood for the hellan dimension that is currently getting reworked
-Retextured crystals
-Darmstadium and flutanite ore with many more in the plans
-Blade pedestals (with only one currently for an OP blade called the Wraith's Wrath(60 damage and 6 speed rather than 1.6))
-Void blocks
-New dungeon bricks in the works for every elemental biomes: currently has five types and only for a single element yet
-Sky stone, bricks, path and pillar for the hoverlands
-Added the abyssal corruption. Includes: abyssal singularity, abyssal corruption, abyssal spawners, abyssal spotters, abyssal fog (3 types) and a dead abyssal singularity.
To control this corruption, the player will have to attack the abyssal singularity at it's core and right-click on it using an abyssal eye to kill it and deactivate the spreading of the abyssal corruption.Currently, this method doesn't work, so don't put abyssal corruption on stone because you won't be able to stop after, since, right now, it spreads too fast. Though, the next snapshot will only come out when they'll be a bit slower and with the ability to spread on multiple blocks or on every block except a few like bedrock or air or itself(to reduce lag.)
Ingots
-Flutanite
-Darmstadium
*Incoming:
-Geramium, control plants
-Promethium, prime power
-Nitrium, basic abyssal ingot
-Neocite, steel of ressurection
-Erebium, damaging shield
-Cimium, very unstable, might explode
-Yttrium, made with the sap of the tree of life
-Stagnite, stops any entity in it's tracks if touched
-Baryum, found in the middle of nowhere
-Anthracite, looks like chocolate = )
-Processed steel, metal that looks smart? I didn't know metal could have an IQ of 300?
-Belodmime will have it's texture remastered
-Proctanite, flaming like a quasar gone supernova
-Berylium, space steel... cool.
-Enchantium, magic metal.
-Elementum, every element in one
-NegativeX, don't be so pessimistic
Boss fights
-Custom soundtrack for the curser
-Minions for the curser
-2nd stage for the curser
-Fixed the pillars
-Now going to work on the Mega Mech
Mobs
-Functionnal pillars
-2 guardians for the curser
-2minions for the curser
-2nd stage for the curser
-Working on making the blockius take the texture of whichever block it's standing on
Mechanics
-Stamina bar, does nothing yet
-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"
-Made textures for every mechanic, including a wheel to charge your skills and boost them if needed
-Skills will cost EXP to use
-Mega spawner: used in dungeons to spawn a horde of annoying monsters
-Curser summoner, used to summon the curser's minions. Will soon be deleted and the ability will be given to the Curser himself.
-Barrier: an indestructible door that can't be broken unless it is opened using a barrier key
-Planning to change Mana to a form of energy for magic items
Dimensions/biomes
-Working on finishing the elemental biomes
-Then, advance the hellan dimension and give it multiple sub-biomes
Structures
-Working on 2 million block structures and planning to add them if MCreator would allow a maximal block limit higher than 64K blocks(is 1,6K without a splitting method.)
UPDATE 1.2.0
-The multi-update
Removed
Maple grove
Acid biome
Acid block and liquid
Disappeared and vanishing block
Corruptive stone
Copper lamp
Maple and acid biome
Demon dirt
Silver gun and bullet
Clockium ore
Trading mana
House emblem (boss now spawns randomly in The Dimension of Gears)
Trader
Sets
Silver set
Dragon set (no bow)
Metalite set now accesible (special craft)
Lead set
Steel set
Brass set
Osmium set
Voidium set
Emerald set
Zinil set
Dullahan set (only armor and mob drop)
Bows for adamantium, cobalt, creeperfied, curser, gold, diamond, lapis, iron, brass, copper, cobblestone, lead, steel, tin, aluminium, osmium, neon, silver, metalite
-(completed sets will now have bows)
Blocks
Hallowium
Added blocks for every ingot
Fire, water, earth, air and lightning blocks and underground blocks for biomes
Gernotine
Corrupt block
Galaxy block and brick
Energy block and compact energy block
Strawberry, Beesting berry, Perryberry, Blueberry and Rainbow berry minibush and bushes (the berries are food)
Weak shield block (skill block)
Xenophin stone
Treasure grass
Xenophin gate (secret use :o)
Mushy slime (poisonous slime)
Ingots
Voidium
Metalite (boss drop)
Lead
Zirconium
Bismuth
Osmium
Belodmime
Time ingot (boss drop)
Crystalite
Ruby (gem)
Onyx (gem)
Saphire (gem)
Garnet (gem)
Cornelian (gem)
Amethyst (gem)
Tourmaline (gem)
Allgem (gem combining diamonds, emerald, ruby, saphire, onyx, amethyst, garnet, cornelian, tourmaline)
Air, fire, water, earth, lightning, chaos souls with ingots
Boss fights
Nothing new yet
Mobs
Void Knight
Stuff Mob (mechanical use)
XP mob (mechanical use)
Raidon
Automaton
Meteor eye
Big UFO
Core
Grass crawler
Plain soul
Dark soul
Jerk
Desert blockius
Blockius -> Plains blockius
Goblin
Hobgoblin
Orc
Ogre
Minotaur
Cobble golem
Infected shroom
Void slime
Dullahan (Dullahan head, Dullahan, Dullahan horse)
Vampire
Ghost
Wraith (Wraith, Wraith shard, Wraith thorn)
Blob
Mushy slime
Cryo Carpet
Mechanical stuff
Wooden, Iron and Diamond mana generators
Bag Opener
Summoner table (made to summon bosses)
Ingot fusionner (mixes ingots into new ingot dust (2 ingots -> 1 dust))
Spawner cage (weak - XP and Stuff spawner)
Forge (Re:textured and transforms item dusts to ingots)
Dimensions/Biomes
Energy biome
Galaxy biome
Fire, water, earth, air and lightning biomes
Gernotine dimension
I left some stuff out to leave suprises for you ( ͡° ͜ʖ ͡°)
-Update 1.1.0
Repaired and added codes
-Huge bug fix:Mod is now no longer always crashes
-Repaired broken models (At least they are not as broken now)
-Update 1.0 OUT!
The beginning
-Added sets:
-Redstone set (only a staff)
-Lapis and diamond (only a staff)
-Adamantite set
-Cobalt set
-Creeperfied set
-Neon set
-Aluminium set
-Tin set
-Copper set
-Wood armor
-Stone armor
-Vanadium set
-Metalite set (not accesible yet)
-Curser set (boss fight and no armor)
-Life set
-Silver set (no sword, pickaxe, axe, hoe, shovel)
-Dragon set (no sword, pickaxe, axe, hoe, shovel)
Blocks
-Acid (block and liquid)
-64cobble
-Adamantite (ore, block, ingot)
-Aluminium (ore, ingot)
-Bloody stone (cobblestone, stone, dirt, grass, biome)
-Burning Hellstone
-Hellan
-Carbon ore (smelt what you get to get carbon)
-Chaos stone
-Clock block
-Clockium ore (get time essence(not accesible yet))
-Cobalt block (ore, block, ingot)
-Copper lamp
-Copper ore (ingot, ore)
-Disappearing block
-Creepy wood (log, leaves, sapling, planks)
-Demon dirt (dirt, grass, biome)
-Dimension Gear
-Mega gear (Dropped by Mega mech, portal to a new dimension)
-Corrupt stone (infectious)
-Emeraldium ore
-Fossil (smelt it to get petrol)
-Hard air
-HP cristal (ore, gem)
-Maple wood (biome, log, leaves, planks)
-Marble (stone, cobblestone)
-Meteorite (ore, ingot)
-Moa grass
-Neon block (block/ore, ingot, drive)
-Order stone
-Petro l(liquid)
-Plastic
-Ryolite (ore, block, dust, gem)
-Silver (ingot, ore)
-Starium (ore, gem)
-Steel (steel block, ingot, no utility yet)
-System block
-Tin (ore, ingot)
-Vanadium (ore, ingot)
-Ingots
-Brass (no utility yet)
-Steel (no utility yet)
-Starium (amo for staffs)
-Cobalt
-Adamantite
-Aluminium
-Tin
-Silver
-Copper
-Vanadium
-Meteorite
-Metalite (not accesible yet)
-Lithium (gem and ingot)
-Mana (Weak Mana, Mana, Strong Mana, Trading Mana)
-Angel feathers (For special blade and for food)
-Skycranium (makes Life eye)
-Life eye
-HP cristal
-Boss fights/items
-Mega Mech Invoker:The gear of gears Drop:Mega gear
-The Pillars (4) Invoker:Rare talisman Drop:Ender, lava, Ice and Solarium ingot (rare:Rare Talisman)
-Gearmaker Invoker:House Emblem *Note Spawns first the Gear trader right-click him to spawn boss Drop:Timeless sword
-Curser Invoker: "Do not spawn the Curse" Drop:Curser set
-Metalicana (not accessible yet)
-Mobs
-Mechanical eye
-Growler
-Scritter
-Lava Pillar, Wolf, Spawner
-Ice Pillar, Wolf, Spawner
-Solarium Pillar, Wolf, Spawner
-Ender Pillar, Wolf, Spawner
-Gearna
-Gear Trader
-GearMaker
-Mega Mech
-Bladesaw
-Robodog
-Clone
-Angel
-Cliffhanger
-Trader
-Phasm
-Troll
-Rockthrower
-Fakechest
-Blockius
-Curser
Mechanical Stuff
-Rune table (Right-click with a blank-rune to get a rune(Heavy work in progress))
-Forge (no utility yet)
-Miner (It works like the observer and makes Cobblestone)
-XLMiner (It works like the observer and makes 64Cobblestone)
-Petrol Reactor (Right-click with petrol and spawn a structure)
-Steel-shifter (Right-click with iron to get steel)
-Dimensions/Biomes
-Demon biome
-Angel biome
-Chaos biome
-Order biome
-Living Flesh Biome
-Acid biome
-Fire Biome
-Dark biome
-Air biome
-Robobiome
-Maplegrove
-Hellan Dimension (Bloody Stone as frame and "Hell is alive" as lighter)
-Hoverlands Dimension (Adamantite blocks as frame and Hoverlands Insignia as lighter)
-Dark Road (Dark block as frame and "The ultimate darkness" as lighter)
-The dimension of gears (Mega Gear as frame and "the clock" as lighter)
The rest is for you to discover!
Recipes:
Please use JEI or NEI for the recipes (NEI=Not Enough Items // JEI=Just Enough Items)